![]() Steam Deck is undoubtedly helping to better position Valve as a serious hardware manufacturer, so the “stepping stone” analogy makes a good deal of sense since Deck clearly isn’t a plug-and-play solution for PC VR users looking for a mobile gaming rig. Unlike SteamVR games, Quest’s games are specially optimized from the ground-up to hit specific performance benchmarks, and then gut-checked by Meta before they’re launched on the main store. Meta’s Quest 2 on the other hand was purpose-built to run a library of VR games at 3,664 × 1,920 (in 3D), and at a minimum of 72Hz. Deck’s hardware can run ‘AAA’ PC games at its native display resolution of 1,280 × 800 at no higher than 60Hz. In the meantime, you might be surprised to learn that SteamVR games aren’t marked ‘Deck Verified’, and it’s for good reason. VR Adventure 'Retropolis 2' Now in Early Access on Quest App Lab It’s also filed patents for essentially wireless and standalone versions of its Index PC VR headset, making it pretty clear that Valve is more than curious about making its own standalone. “We’re not ready to say anything about, but would run well in that environment, with the TDP necessary… it’s very relevant to us and our future plans,” Valve’s Greg Coomer said. Back at Steam Deck’s hands-on event in August, Valve said Deck’s custom AMD processor could be used in such a project. We’re not really there yet, but this is a stepping stone.”ĭespite being mostly a black box, Valve has been fairly transparent with its interest in standalone VR. You can take the PC and build something that is much more transportable. “One of the things represents is battery-capable, high-performance horsepower that eventually you could use in VR applications as well. In an interview published in Edge Magazine’s latest issue (via UploadVR), Newell had this to say when asked about how important Steam Deck was to VR: Contact your ISP to get a public IPv4 address.Steam Deck, Valve’s handheld gaming PC that launched late last month, doesn’t really have the horsepower capable of playing SteamVR games, although Valve chief Gabe Newell calls it a “stepping stone” to what could one day be Valve standalone VR headset. If you have a double NAT with your ISP, it might prevent you from connecting.If your ISP (Internet Service Provider) uses DS-Lite, you'll need to switch to Dual Stack or IPV4.Make sure you don't have any DMZ host configured in your router settings. If you are trying to connect to Shadow or another cloud service: You'll need to get your own dedicated router. If you are using a public Wi-Fi from an apartment building or office, those often prevent communication between devices.Make sure you have 'Full cone NAT' or 'Open NAT' enabled in your router settings if such an option exists.Make sure your PC isn't running VPN software.If using McAfee, Norton, or any other anti-virus, try disabling them or adding an exception for Virtual Desktop Streamer. ![]()
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